Chunk Rendering
Vertex Pulling
Godot dosen't support SSBO or VBO or anything like them. So ITOC has to use an ImageTexture
as a buffer object. See itoc.core/Utils/TextureBuffer.cs.
References
- cgerikj/binary-greedy-meshing
- Vertex Pulling - Voxel.Wiki
- I Optimised My Game Engine Up To 12000 FPS - YouTube
- Greedy Meshing Voxels Fast - Optimism in Design Handmade Seattle 2022 - YouTube
- Blazingly Fast Greedy Mesher - Voxel Engine Optimizations - YouTube
- Incredible voxel mesh optimisations! (Daydream pt. 7) - YouTube